Discover the role that UX (user experience) and UI (user interface) designers play in game development and learn how they work together to create engaging player experiences.
Learn to create flowcharts to empower your UI/UX solutions in a collaborative context.
Assignment #1: Start working on your course project by selecting one of the three game briefs. Use the data provided and the screen’s template to create a flowchart.
Explore different types of moodboards to find the style for your UI.
Assignment #2: Create a moodboard in Figma. Find your conceptual ideas to set the UI style for your game project.
Discover the approaches used by video game UI artists as you explore different UI elements and types of interfaces.
Learn the fundamental UI considerations needed to develop UI/UX solutions for different types of devices.
Wireframes can help you achieve your UI/UX goals from the earliest stage of the game pipeline.
Assignment #3: Using the brief you selected, create a wireframe for a player profile screen of your game project.
Take a step forward into the next step of the video game pipeline as you create an interactive prototype to test your UI and delve into feedback from a usability test.
Assignment #4: Create an interactive prototype for your game project using Figma to add simple animations to your wireframe.
Learn how to craft the identity of your UI without losing all the work you achieved in previous steps.
Assignment #5: Create a UI mockup. Transform your wireframe into a video game screen using the UI kit provided by Ariel or by creating your own UI assets (using Photoshop or other tools).
Taking ownership of UI implementation will make you a better UI artist. Learn why.
Assignment #6 (optional): Practice implementing the provided UI assets in Unity using the screen template.
Join a special fireside chat with Giuliano Arccucci, Game UX Director for Epic Games, to gain a deeper understanding of player behaviors, advanced UX methodology, and cognitive principles.
Learn how to create an engaging onboarding experience for all types of players.
Making games more accessible enables more people to enjoy the benefits that come with playing them.
Assignment #7: Perform a color blind test for your mockup using a color blindness simulator.
Boost the soft skills you will need as a UI/UX designer and learn to collaborate with other stakeholders at different stages of the game development pipeline.
Start preparing your portfolio, get ready for the interview process, and plan your career growth as a UI/UX designer in game development.
Assignment #8: Bring all your game project pieces together into the UI/UX design case study. Integrate it into your current portfolio or build one from scratch using the Figma template provided.